Previous Book Contents Book Index Next

Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /


Chapter 10 - Group Objects

This chapter describes group objects and the functions you can use to manipulate them. You can use groups to collect objects into lists or hierarchical models, which you can draw or otherwise manipulate with group object routines.

To use this chapter, you should already be familiar with the QuickDraw 3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in
this book.

This chapter begins by describing group objects and their features. Then it shows how to create and manipulate groups. The section "Group Objects Reference," beginning on page 10-11 provides a complete description of the group objects and the routines you can use to create and manipulate them.


Chapter Contents
About Group Objects
Group Types
Group Positions
Group State Flags
Using Group Objects
Creating Groups
Accessing Objects by Position
Group Objects Reference
Constants
Group State Flags
Group Objects Routines
Creating Groups
Managing Groups
Managing Display Groups
Getting Group Positions
Getting Object Positions
Summary of Group Objects
C Summary
Constants
Data Types
Group Objects Routines
Creating Groups
Managing Groups
Managing Display Groups
Getting Group Positions
Getting Object Positions
Errors

Previous Book Contents Book Index Next

© Apple Computer, Inc.
11 JUL 1996